Exploring the Fallout Universe, the Gaming World’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV show is back to its platform, and it's safe to say that fans were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed different facets of the gamer's journey.
There was Lucy the vault dweller, attempting to do the right thing and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's authority and creates plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive badlands.
Setting the Stage for the Second Season
The show's first season finale unveiled a major secret about who helped cause the atomic conflict that trapped a group of people in bomb-proof bunkers for centuries. It also posed numerous mysteries unresolved for the next installment – and, this time, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and characters in the franchise, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much enjoyable to translate into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers insisted on real props and environments were built, echoing the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s tangible.”
Actually, virtually each creature you see on-screen is real, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is crafted by accomplished storytellers who are also passionate gamers, in collaboration with the game developers behind the video games. This mutual respect for the universe is apparent in the final product.
The second season is being released on a weekly basis rather than as a full-season drop, offering a different experience from the previous season. This approach will allow for a altered audience reaction, something the team themselves are looking forward to engage with.
“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”